Tutorials
- Introduction
- basics of creating an environment and plotting results
- Computation options
- using the more general interface to define different ways of executing computations
- Environment configuration
- a comprehensive survey of how to set up the simulation environment
- Sound speed profiles
- defining depth-dependent SSPs and setting interpolation options
- example using NOAA data to define a 2D sound speed profile that varies with range and depth
- Surface properties
- defining surface properties and range-dependent surface profiles
- examples of a JONSWAP sea state distribution, and underwater sea ice
Other Bellhop documentation