Ray data compression and output formatting
!! Ray data compression and output formatting MODULE WriteRay !! Ray data compression, formatting, and output to ray files with selective point retention ! Compress the ray data keeping every iSkip point, points near surface or bottom, and last point. ! Write to RAYFile. ! During an eigenray calculation, subsets of the full ray may be passed ! These have lengths Nsteps1 vs. Nsteps for the entire ray USE BellhopMod USE sspMod IMPLICIT NONE PUBLIC INTEGER, PRIVATE :: MaxNRayPoints = 500000 ! this is the maximum length of the ray vector that is written out INTEGER, PRIVATE :: is, N2, iSkip CONTAINS SUBROUTINE WriteRay2D( alpha0, Nsteps1 ) !! The 2D version is for ray traces in (r,z) coordinates INTEGER, INTENT( IN ) :: Nsteps1 REAL (KIND=8), INTENT( IN ) :: alpha0 ! take-off angle of this ray ! compression ! LP: This is silly for two reasons: ! 1) MaxN (maximum number of steps for a ray) is 100000, but MaxNRayPoints ! is 500000. Therefore iSkip will always be 1, and the whole vector will ! always be written. ! 2) Even if these constants were changed, the formula for iSkip is not ! ideal: iSkip will only become 2 once the number of steps in the ray is ! more than 2x MaxNRayPoints. If it's less than this, it'll just be ! truncated, which is arguably worse than skipping every other step. N2 = 1 iSkip = MAX( Nsteps1 / MaxNRayPoints, 1 ) Stepping: DO is = 2, Nsteps1 ! ensure that we always write ray points near bdry reflections (works only for flat bdry) IF ( MIN( Bdry%Bot%HS%Depth - ray2D( is )%x( 2 ), ray2D( is )%x( 2 ) - Bdry%Top%HS%Depth ) < 0.2 .OR. & MOD( is, iSkip ) == 0 .OR. is == Nsteps1 ) THEN N2 = N2 + 1 ray2D( N2 )%x = ray2D( is )%x END IF END DO Stepping ! write to ray file WRITE( RAYFile, * ) alpha0 WRITE( RAYFile, * ) N2, ray2D( Nsteps1 )%NumTopBnc, ray2D( Nsteps1 )%NumBotBnc DO is = 1, N2 WRITE( RAYFile, * ) ray2D( is )%x END DO END SUBROUTINE WriteRay2D ! **********************************************************************! SUBROUTINE WriteRay3D( alpha0, beta0, Nsteps1 ) !! The 3D version is for ray traces in (x,y,z) coordinates INTEGER, INTENT( IN ) :: Nsteps1 REAL (KIND=8), INTENT( IN ) :: alpha0, beta0 ! take-off angle of this ray ! if Nx2D run, copy r-z rays to x-y-z rays IF ( Beam%RunType( 6 : 6 ) == '2' ) THEN ray3D%x( 1 ) = xs_3D( 1 ) + ray2D%x( 1 ) * COS( beta0 ) ray3D%x( 2 ) = xs_3D( 2 ) + ray2D%x( 1 ) * SIN( beta0 ) ray3D%x( 3 ) = ray2D%x( 2 ) ray3D%NumTopBnc = ray2D%NumTopBnc ray3D%NumBotBnc = ray2D%NumBotBnc END IF ! compression ! LP: Besides the problems mentioned above in the 2D version, this also does ! nothing because iSkip is overridden to 1 below. N2 = 1 iSkip = MAX( Nsteps1 / MaxNRayPoints, 1 ) iSkip = 1 Stepping: DO is = 2, Nsteps1 ! ensure that we always write ray points near boundary reflections IF ( MIN( Bdry%Bot%HS%Depth - ray3D( is )%x( 3 ), ray3D( is )%x( 3 ) - Bdry%Top%HS%Depth ) < 0.2 .OR. & MOD( is, iSkip ) == 0 .OR. is == Nsteps1 ) THEN N2 = N2 + 1 ray3D( N2 )%x = ray3D( is )%x END IF END DO Stepping ! write to ray file WRITE( RAYFile, * ) alpha0 WRITE( RAYFile, * ) N2, ray3D( Nsteps1 )%NumTopBnc, ray3D( Nsteps1 )%NumBotBnc DO is = 1, N2 WRITE( RAYFile, * ) ray3D( is )%x END DO END SUBROUTINE WriteRay3D END MODULE WriteRay