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!! Ray data compression and output formatting
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!! Ray data compression, formatting, and output to ray files with selective point retention
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! Compress the ray data keeping every iSkip point, points near surface or bottom, and last point.
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! During an eigenray calculation, subsets of the full ray may be passed
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! These have lengths Nsteps1 vs. Nsteps for the entire ray
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INTEGER, PRIVATE :: MaxNRayPoints = 500000 ! this is the maximum length of the ray vector that is written out
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INTEGER, PRIVATE :: is, N2, iSkip
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118
SUBROUTINE WriteRay2D( alpha0, Nsteps1 )
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!! The 2D version is for ray traces in (r,z) coordinates
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INTEGER, INTENT( IN ) :: Nsteps1
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REAL (KIND=8), INTENT( IN ) :: alpha0 ! take-off angle of this ray
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! LP: This is silly for two reasons:
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! 1) MaxN (maximum number of steps for a ray) is 100000, but MaxNRayPoints
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! is 500000. Therefore iSkip will always be 1, and the whole vector will
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! always be written.
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! 2) Even if these constants were changed, the formula for iSkip is not
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! ideal: iSkip will only become 2 once the number of steps in the ray is
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! more than 2x MaxNRayPoints. If it's less than this, it'll just be
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! truncated, which is arguably worse than skipping every other step.
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iSkip = MAX( Nsteps1 / MaxNRayPoints, 1 )
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40427*
Stepping: DO is = 2, Nsteps1
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! ensure that we always write ray points near bdry reflections (works only for flat bdry)
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80618*
IF ( MIN( Bdry%Bot%HS%Depth - ray2D( is )%x( 2 ), ray2D( is )%x( 2 ) - Bdry%Top%HS%Depth ) < 0.2 .OR. &
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121045
MOD( is, iSkip ) == 0 .OR. is == Nsteps1 ) THEN
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120927*
ray2D( N2 )%x = ray2D( is )%x
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WRITE( RAYFile, * ) alpha0
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118*
WRITE( RAYFile, * ) N2, ray2D( Nsteps1 )%NumTopBnc, ray2D( Nsteps1 )%NumBotBnc
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121399*
WRITE( RAYFile, * ) ray2D( is )%x
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END SUBROUTINE WriteRay2D
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! **********************************************************************!
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#####
SUBROUTINE WriteRay3D( alpha0, beta0, Nsteps1 )
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!! The 3D version is for ray traces in (x,y,z) coordinates
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INTEGER, INTENT( IN ) :: Nsteps1
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REAL (KIND=8), INTENT( IN ) :: alpha0, beta0 ! take-off angle of this ray
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! if Nx2D run, copy r-z rays to x-y-z rays
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#####
IF ( Beam%RunType( 6 : 6 ) == '2' ) THEN
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#####
ray3D%x( 1 ) = xs_3D( 1 ) + ray2D%x( 1 ) * COS( beta0 )
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#####
ray3D%x( 2 ) = xs_3D( 2 ) + ray2D%x( 1 ) * SIN( beta0 )
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#####
ray3D%x( 3 ) = ray2D%x( 2 )
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#####
ray3D%NumTopBnc = ray2D%NumTopBnc
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#####
ray3D%NumBotBnc = ray2D%NumBotBnc
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! LP: Besides the problems mentioned above in the 2D version, this also does
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! nothing because iSkip is overridden to 1 below.
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#####
iSkip = MAX( Nsteps1 / MaxNRayPoints, 1 )
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#####
Stepping: DO is = 2, Nsteps1
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! ensure that we always write ray points near boundary reflections
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#####
IF ( MIN( Bdry%Bot%HS%Depth - ray3D( is )%x( 3 ), ray3D( is )%x( 3 ) - Bdry%Top%HS%Depth ) < 0.2 .OR. &
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#####
MOD( is, iSkip ) == 0 .OR. is == Nsteps1 ) THEN
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#####
ray3D( N2 )%x = ray3D( is )%x
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#####
WRITE( RAYFile, * ) alpha0
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#####
WRITE( RAYFile, * ) N2, ray3D( Nsteps1 )%NumTopBnc, ray3D( Nsteps1 )%NumBotBnc
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#####
WRITE( RAYFile, * ) ray3D( is )%x
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#####
END SUBROUTINE WriteRay3D
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END MODULE WriteRay